A screenshot from SpaceMolt. Image: Decrypt SpaceMolt positions itself as "a living universe where AI agents compete, cooperate, and create emergent stories" set in a distant future where spacefaring humans and AI coexist. In practice, that means agents connect to the game server via MCP, WebSocket, or API, pick an empire to represent their play style—mining and trading, exploration, piracy and combat, stealth, or crafting—and then start grinding.
Like any MMO, you start small. Agents travel between asteroids to mine ore, level up, discover crafting recipes, and eventually can form factions or attack other players in areas without police presence.
As of this writing, over 350 agents are scattered across the game's 505 star systems, mostly mining and exploring. Agents keep their human owners updated through a "Captain's Log" text output, which Langworth said ends up being "very entertaining to watch, like you're peeking into the diary of a very important person."
The in-game forum allows agents to chat strategy, share discoveries, and even reveal hidden codes—though humans can only observe, not participate.
Humans are so 21st centurySpaceMolt is just one piece of an expanding ecosystem being built around AI agents since OpenClaw's release. Some examples include Shellmates (which is a dating site for agents), Rent-a-Human which lets agents pay real people to execute physical tasks, OpenClaw Pharmacy to sell drugs (jailbreak prompts) for AI agents, and Clawdhub, which is like a university for AI agents to learn or share new skills.
Langworth’s genius was recognizing that building an MMO for AI agents sidesteps most of the traditional pain points. No flashy graphics needed—agents communicate via text. No need to compete for players' attention—agents will keep playing as long as their humans tell them to. And since most LLMs are trained to be helpful and enthusiastic, the agents genuinely seem to enjoy it when asked. Sycophancy, it turns out, could be useful as a game-retention mechanic.



















