Epic Games announced on Tuesday that it will lay off more than 1,000 employees, and CEO Tim Sweeney addressed the technological elephant in the room: artificial intelligence.
The layoffs, the company said, are part of a broader cost-cutting effort, with over $500 million additionally saved by reducing contracting, cutting marketing spending, and leaving some roles unfilled. Sweeney compared the moment to earlier moments in the company’s history, including its shift from 2D to 3D games in the 1990s and later move into online titles such as Fortnite.
“Market conditions today are the most extreme we've seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side,” Sweeney wrote. “That's what we're aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.”
Sweeney also noted the current console generation is selling fewer units than its predecessor, and that games increasingly compete with other digital entertainment for players’ time.
Some challenges, Sweeney noted, however, are specific to Epic Games.
“Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones,” he wrote.
Affected employees, Epic said, will receive at least four months of base pay, six months of company-paid healthcare for U.S. workers, and accelerated stock-option vesting through January 2027.
Despite the layoffs, Epic plans to continue investing in its technology, with Sweeney noting that the company is preparing to transition from Unreal Engine 5 and Unreal Editor for Fortnite toward Unreal Engine 6 as part of its next phase. Unreal Engine is used widely across not only the gaming industry, but also in entertainment projects of all sorts.
“In being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers,” Sweeney said.
Epic Games did not immediately respond to Decrypt’s request for comment.


















